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Since you can supplement that with their built-in Voice of the Emperor ability to Charm characters once per day, which can be further supplemented by Charm spells if need be, there should be few critical characters in the game that you can't charm off their feet. Luckily, there is a little trick to taking her down without getting into range of her attacks. Kill him and grab the book on his body, and show it to Baurus. Mages and archers will have a harder time taking Umbra down, since she's so damn fast and hits so damn hard. Speak to Denel further along the path to learn about a reference book that Skaleel has been holding onto. You will need to complete this quest to attempt the quest for Hermaeus Mora, but you may be able to "complete" it by returning to the shrine and refusing to hand over the sword, which will let you retain it while still moving on to the Hermaeus Mora quest. Speed makes you go faster; it has a marginal (at best) effect on how you play the game, besides letting you get around more quickly. You've probably found plenty of normal Welkynd stones during your trips into Ayleid ruins, but there's only one Great Welkynd Stone rumored to still exist, in the ruins of Miscarcand. Grab everything you possibly can, and try your hand at the lockpicking game to improve your Security skill. (Which, in turn, means that it goes up as you level.) You can overcome this once per day with your Vampire's Seduction power, or perhaps with other charm spells if you happen to have some Illusion abilities. Nearby, you'll come across a deep, deeeep pool of water. Escaped the Imperial Sewers, Main Quest Beginning. Even if you can't pickpocket him, though, he's not all that tough to beat in normal combat. We're not sure if you need to be in the building and watch your foes eat the food. Hassildor will follow you and kill your attackers, right as rain. Minecraft Realms is an unprecedented feature in gaming that doesn't really get enough praise. The doorkeeper will let you in to speak to Harrow, one of the mucky-mucks in the cult. They're super-Rats! This is a pure melee warrior class, with the intent to rush up on your foes and bash them in the head. In addition, you'll gain bonuses to a host of different skills and attributes. So, how do you beat her? The problem will usually be the pesky fact that the law kind of frowns on thievery. One is off the bodies of vanquished foes. Each of these gets a bonus of five points per day that you go without feeding, up to a maximum of four days. (Despite the lines that Hassildor speaks, you get gold regardless of whether you're a vampire or not. If you suspect that she'll take you out, just wait for Arielle to come along and lend a hand. Keep in mind that each of your attributes is capped at 100, so if you increase your levels slowly but with high attribute additions at each level-up, you'll probably cap out an attribute or two at around level 10. She walks a pretty consistent route, though, and one that takes her well away from the bust, so you shouldn't have a problem avoiding her and grabbing the statue. There's nothing you can do for him at this point. Do so, dressed in your Sunday finest, to meet with the man himself. There are three more cursed Blades scattered around Sancre Tor, so track them down (they appear in red on your radar) and free them all by killing them. Take him out as best you can, then grab Springheel Jak's boots off of his body. While everyone can heal themselves completely just by Waiting for one hour, this option won't be available when enemies are too close to your position. Done, and done. They're all marked on your compass, but they won't actually appear in your line of sight until you're close to them, so move slowly when approaching one. Useful for demolishing high-powered spellcasters, such as the bosses in Conjurer or Necromancer dungeons. A plague of dogs is one of the weirder things you'll encounter in Sheogorath's quest. Needless to say, they're bad stuff, especially since the Mages Guild has recently banned necromancy from the land - the fact that Falcar is holding onto them would seem to imply that he doesn't quite hold with this edict. (Note, however, that only bows and one-handed weapons are capable of sneak attacking; two-handed weapons get no bonus from a sneak attack.) Note also that you're only going to be able to get one sneak attack in on a character. It'll be an anticlimactic ending, but you should be able to speak to Martin to learn about Miscarcand. If you choose to sit in on the meeting, Raven will talk to you, but Baurus will be detected by a couple of his cronies; if you choose to observe, then it'll be the other way around. Meridia will accept either Bonemeal or Ectoplasm as an offering; bonemeal should be easy enough to find. Sounds suspiciously coincidental, don't you think? One of them will be an empty GSG. Especially noteworthy are the special abilities on offer here; with Fortified Magicka, you'll be able to spend a lot more time casting spells as opposed to taking on enemies in combat. Get ready for a lot of comments on your paleness if you become a vampire. Theoretically these are useful, but in most instances we found ourselves killing our foes too quickly to get much advantage from the Absorb spells; if they're going to die within 10 or 15 seconds anyway, you may as well just concentrate on your Destruction spells and kill them straight out. You can find the location of one of these by reading the Modern Heretics book in the Cloud Ruler Temple library; reading this book will also let you talk to certain other NPCs in the game world for specific directions to the shrines. She may know something about the function of the Black Soul Gems; apparently no one's ever bothered to ask her. (If she tells you to go away, give it a few more hours, then try again.) You'll need to speak to her while Falcar is out of earshot, so wait around inside the guild hall until they're on separate floors, then speak to her again. Many of the Japanese voice cast from Metal Gear Solid and Metal Gear Solid 2 returned to reprise their roles in the game, with the notable exception of Kōji Totani, the voice actor of Revolver Ocelot, who passed away in February 2006. Tidewater Cave is located to the southeast of Leyawiin, along the coast and on the bay outlet of the river. Get it back! In terms of time and effort, this is probably the easiest way to complete the quest. At any rate, return to Delmar in 24 hours to obtain your staff, which is apparently levelled in effect so that it's appropriate no matter when you obtain it. Wait until their conversation is over, then wait for the guard to head up the stairs nearby. The Dark Brotherhood is the most obscure of guilds, only approaching you with an invite to join if you perform the heinous act of murder, specifically of a murder against someone who bears you no ill will and belongs to a non-evil faction. You can take a Resist Disease potion when fighting against vampires, sure, but it wouldn't be guaranteed protection and you'd have to take it again every couple of minutes. You can also use this to get away with murder; if you manage to kill a civilian in one good shot, they'll keel over dead without having time to call the guards, meaning that you get away with it scot-free. Alternately, if you want to take advantage of an easy way to increase your Sneak skill, feel free to enter Sneak mode and rubber band your controller into place, or place something on your movement key, so that you're constantly moving into the wall. Head into Lord's Manor North Wing and start rooting around. The loot is randomized, so it won't always be around, but these are both good places to check for them. Speak either to Hal-Liurz to be granted an audience with Hassildor, or just bust into his living quarters and speak to him directly. His Bands of the Chosen give him a 50% weakness to fire damage, so whip out something with that attribute and pop him but good. The large spike here was where they opened a Great Gate. Read the three volumes in your possession, if you wish; when you want to pick up the fourth volume, head to the Elven Gardens and head back to Luther Broad's boarding house. When you have enough bottles to get your Personality ranking down to 10 or 15 or so, head back to Namira and drink as many as you can. But if you do, the task shouldn't be too hard: the unicorn is located a short distance from the shrine, in Harcane Grove. Well, you could begin by activating the shrine. You'll eventually come to the door to the Wizard's Lair, which you can rampage through to reach Fathis Aren's Tower. With the Mages Guild under your control, you have a few new things to take advantage of. Very noble, but it'll also let you become the Arch-Mage of the guild when you finish off Mannimarco! When you reach the Imperial City, you'll need to find an Elf to talk to. If you slip one of these into the inventory of a player, they'll eventually die. Find the Rotten Box underneath the bridge for your orders. She'll give you the key, as well as a Bouyancy spell that has short-lived Feather and Waterbreathing effects in it. (If you don't have a lot of cash, feel free to bribe them anyway; everyone's going to die, after all, and you'll get it all back.) When a day's passed, return to Earana and talk to her. Or just get up close and personal with a magical weapon and take him down! She'll tell you what you've probably been suspecting thus far: the Countess wears the ring constantly, except when she sleeps. When you're about to stop moving because you have so much stuff in your bag, head back to your house and indulge in a little alchemy to convert everything into potions, then sell off the potions you don't actually want or need. As you level up, you're going to find more and more magical items. Relevant Attribute: Agility Low Trainers: Edla Dark-Heart, Bruma (Regner's house); Shameer, Skingrad Medium Trainers: Reman Broder, Skingrad; Pinarus Inventius, Anvil High Trainer: Alawen, campgrounds east of Anvil. So if you can't handle your big fights, sneaking is the way to go here. After you hit them the first time, they'll immediately detect your presence and come after you, usually alerting any nearby enemies as well. This three-level dungeon is large, but there is indeed a boss-level enemy on the third level, who'll usually be wearing at least one piece of equipment from the latest set of armor goods as well as a magical item or two. Return to Vicente and grab another quest from him. Nightshade, level 15. When you're ready to track her down, head over to the Gray Mare Inn to speak to her. Check the commerce tips), and walkthroughs for all of the Guild and Daedric Shrine quests. Keep to the shadows if you want to remain hidden, put away your torches, take off that Light-enchanted ring, etc. Be careful with Alchemy here, as going to fast with it can cause you to level too quickly. After finishing off Drunk and Disorderly, you'll be told by Modryn to head back out to Anvil or Cheydinhal for more "seasoning" before moving up in the ranks of the Fighters Guild. It's there that you'll find Orrin, who's apparently on the Thieves Guild payroll; he'll unlock a secret passage for you that should let you get close to Dairihill's office without being detected. Lelles tells you about the break-ins, which only occur at night, after he's gone to sleep. He'll take off at this point, letting you make your own way back to Chorrol. The next time they go to eat something, they'll take a bite of it and keel over dead shortly thereafter. This is mostly due to the fact that there are an awful lot of ways in the game to add to your Sneak skill (the Ring of Khajiiti, the Dark Brotherhood light armor and robes, vampirism) and Security skill (Skeleton Key), but also due to the fact that adapting to a stealth-oriented style of gameplay requires few equipment changes beyond the ones listed above for other types of characters. Needless to say, if you don't want to or can't cast the spell, you can feel free to just pick the lock on the chest and get the Manual that way. Best of all, sneaking around while someone is asleep nearby will still help you increase your Sneak ability. Ongar will sell you an almost unlimited number of lockpicks. Speaking to the lead counsellor (Orato?) If you unequip your weapon (and we mean actually putting it in your inventory, not just sheathing it or slinging it onto your back or whatever) and all of your armor (especially if you're wearing heavy armor), then you should be able to make the jump. Killing Dreth Moving on from this location can be a chore, due to the fact that there's a guard near the stairs leading on. For instance, if you're inside someone's home and see a locked chest with a red bag icon, attempting to pick the lock while someone's watching you will ensure that you're met by a guard and hauled off to jail, probably before you're even able to leave the house, regardless of whether you actually took anything out of the chest or not. They intend to kill you, and would probably succeed had the Count himself not followed them. At the lowest level of Sneak proficiency, Novice, you'll get twice as much damage from bow shots and four times as much damage from melee shots; when you hit Apprentice level, those bonuses will increase to three and six times damage, respectively. For corrupting Melus, Molag awards you the Mace of Molag Bal, a decent little weapon with Absorb Strength and Absorb Magicka enchantments. If you see a shiny object in a store or home that you just have to have, but can't quite afford, you can always attempt to steal it. If you follow this path aways, you'll come to a door leading back to the Blood Feast. In addition to a complete main quest walkthrough, we've got character creation tips, tips for combat, stealth, and alchemy, a bunch of general information (want to know where to buy lockpicks? Increasing your Blade skill lets you deal more damage with bladed weapons. The first area here is just called Silorn, but your compass marker will be pointing you towards a door leading to Silorn Buroseli. The goal here is to kill nine enemies, one of each different race, each of which has boss-level stats and armor. Speaking to any of the civilians in the area, such as the bartender at the Five Claws, will net you another lead: Margrete. Hand the Troll Fat in to Malacath's shrine, he'll tell you of a problem he's having. (To complete the quest, grab a Welkynd stone from an Ayleid ruin, then return to Cloud Top and cast any kind of Shock spell on the unique-looking pillar there. Hooray! After grabbing the Amulet of Kings, talk to Baurus to get more details on the quest. Doing so will let you take advantage of the 2x or 3x multiplier that you get from sneaking. Dilemma. The only thing that Harrow will keep in this instance is...drumroll...all of your gold. Warriors and archers will find magical weapons to be especially helpful, as they'll let you deal extra damage, absorb stats and skills from your opponents, or produce any number of harmful magical effects. He's locked up nearby, and offers to tell you where the book is hidden if you manage to get him out of the castle. You'll get the marker on your map, so fast travel to the closest point to that location and walk the rest of the way. If you do go through the Talos sewers, though, keep an eye on the red mark on your compass and you'll eventually find a path leading up to the surface again. For once, Bruz has a pair of quests to give you back to back. After making the jump here, make your way to the tower directly north of you; you'll probably have to circle behind it to reach the gray road that leads from east to west. The same goes for grabbing loose items on tables and shelves. Last but not least, the infamous Vampire ability of invisibility becomes yours on the fourth day without feeding. Or, of course, you can just kill Scar-Tail, take his heart, and give that to Teinaava. That will complete the mission; to achieve your bonus, you need to grab the finger from his body and place it in the desk of his successor in the Imperial Prison. Thus, for our Strength attribute, we used Minor skills exclusively to increase it, with Blade seeing occasional use when we found powerful swords. (Actually, the Sigil Stone is randomly generated as soon as you click on it, allowing you to save your game just before you grab it if you want to reload, but since any treasure chests in this room usually contain boss-level loot, you may find it useful to still save before the door, especially as you get above level 20 or so and find most of the useful sigil stone configurations.). You'll find a document marked Jearl's Orders there; grab it and pick it up. Return to Malacath for your reward: a two-handed hammer with Paralyze and Drain Health enchantments. Paralyze: One of the rarest weapon enchantments, and one of the most expensive in terms of number of uses and charges - you shouldn't expect a weapon to be capable of doing more than a few seconds of paralyzation, and you'll have to recharge it frequently, even for that.

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